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Lead Game Design
- Working closely with product owners and scientists
- Leading the development team to work towards the shared vision (pun intended)
- Designing overall gameflow that adheres to scientific specifications
- Designing multiple minigames
- Designing various metagame elements, such as unlockable clothing
- Organizing playtests and analyzing player feedback

- Analyzing the original game and experience
- Designing improvements that keep true to the original
- Guiding and organizing the team
- Testing the ported version
- See also “UI/UX Design”

- Designing multiple seasons of cross-platform cooperative games
- Designing a competitive web game
- Designing a hardware structure for a four-player cooperative touchscreen game
- Designing a VR game
- Organizing playtests and analyzing player feedback
- Working closely with Red Bull and other partners for cross-platform storyline, marketing, and events
- See also “Level Design” and “Technical Design / Scripting”

Additional Game Design
- Providing additional game design support
- Scripting support for interactables
- Assisted with prototype development
- Assisted with playtesting organization
- Playtested and provided feedback

- Assisting Lead Game Designer
- Designing side characters
- Designing side storylines
- Designing events
- Designing episode connections
- Writing dialogs
- See also “Level Design” and “Technical Design / Scripting”

UI/UX Design
- Providing Design support for Nintendo Switch port
- Analyzing existing UI/UX and providing designs for the platform
- Using Unreal Engine’s Blueprints to add gamepad support to existing UI
- Playtesting the game and providing feedback
- Fixing UI/UX bugs

- Working closely with Design
- Using a node-based editor and visual scripting
- Implementing mockups and designs
- Playtesting the game and providing feedback

- Working closely with Design and Art
- Using a node-based editor and visual scripting
- Implementing mockups and designs
- Testing and improving UX of implementations

- Analyzing previous Flash UI/UX
- Modernizing the experience
- Implementing new UI/UX
- See also “Lead Game Design”

Level Design
- Provided Level Design support
- Assisted with prototype development
- Assisted with playtesting organization
- Playtested and provided feedback

- Setting up environments based on provided assets and designs
- Filling levels with interactables and events
- Designing, writing, and implementing side storylines and dialogs
- Implementing various improvements and bug fixes
- See also “Additional Game Design” and “Technical Design / Scripting”

- Designing, implementing, and balancing multiple levels
- Tracking player data and adjusting level difficulty
- See also “Lead Game Design” and “Technical Design / Scripting”

Technical Design / Scripting
- Freelance work
- Adjusting existing toolkit to fit the games needs
- Implementing unit abilities
- Implementing navigation
- Implementing various mechanics
- Adding various materials, shaders, and other visual effects
- Providing support and developing tools for art and audio
- Fixing bugs

- Scripting dialogs
- Scripting events
- Scripting connections between episodes
- Scripting Connection Gallery – a showcase of connections and effects across episodes
- See also “Additional Game Design” and “Level Design”

- Scripting levels
- Scripting sequences
- See also “Lead Game Design” and “Level Design”
