Portfolio

Consulting

Billie Bust Up (TBA)

  • Assisting Publisher and Production with task planning, estimates, risk assessments, and documentation consolidation
  • Assisting Lead Game Design with design documentation and feedback
  • See also “Level Design” and “Technical Design / Scripting”

Heirs of Eternity (TBA)

  • Assisting with task planning and estimates
  • Providing information on business opportunities such as available Freelancers, and conferences of interest.
  • See also “Technical Design / Scripting”
Lead Game Design

MyopiaX / Looking Good (2022)

  • Working closely with product owners and scientists
  • Leading the development team to work towards the shared vision (pun intended)
  • Designing overall gameflow that adheres to scientific specifications
  • Designing multiple minigames
  • Designing various metagame elements, such as unlockable clothing
  • Organizing playtests and analyzing player feedback

The Settlers Online (WebGL port) (2021)

  • Analyzing the original game and experience
  • Designing improvements that keep true to the original
  • Guiding and organizing the team
  • Testing the ported version
  • See also “UI/UX Design”

Red Bull Mind Gamers Challenge (2016)

  • Designing multiple seasons of cross-platform cooperative games
  • Designing a competitive web game
  • Designing a hardware structure for a four-player cooperative touchscreen game
  • Designing a VR game
  • Organizing playtests and analyzing player feedback
  • Working closely with Red Bull and other partners for cross-platform storyline, marketing, and events
  • See also “Level Design” and “Technical Design / Scripting”
Additional Game Design

The Flower Collectors (2020)

  • Providing additional game design support
  • Scripting support for interactables
  • Assisted with prototype development
  • Assisted with playtesting organization
  • Playtested and provided feedback

The Lion’s Song (2016)

  • Assisting Lead Game Designer
  • Designing side characters
  • Designing side storylines
  • Designing events
  • Designing episode connections
  • Writing dialogs
  • See also “Level Design” and “Technical Design / Scripting”
UI/UX Design

South Park: Snow Day! (2024)

  • Providing Design support for Nintendo Switch port
  • Analyzing existing UI/UX and providing designs for the platform
  • Using Unreal Engine’s Blueprints to add gamepad support to existing UI
  • Playtesting the game and providing feedback
  • Fixing UI/UX bugs

Skull and Bones (2024)

  • Working closely with Design
  • Using a node-based editor and visual scripting
  • Implementing mockups and designs
  • Playtesting the game and providing feedback

Anno 1800 Console Edition (2023)

  • Working closely with Design and Art
  • Using a node-based editor and visual scripting
  • Implementing mockups and designs
  • Testing and improving UX of implementations

The Settlers Online (WebGL port) (2021)

  • Analyzing previous Flash UI/UX
  • Modernizing the experience
  • Implementing new UI/UX
  • See also “Lead Game Design”
Level Design

Billie Bust Up (TBA)

  • Created level blockouts
  • Consolidated and extended design documentation
  • Level design iterations, adjustments, and bug fixes
  • See also “Consulting” and “Technical Design / Scripting”

Howl (2023)

  • Provided Level Design support
  • Assisted with prototype development
  • Assisted with playtesting organization
  • Playtested and provided feedback

The Lion’s Song (2016)

  • Setting up environments based on provided assets and designs
  • Filling levels with interactables and events
  • Designing, writing, and implementing side storylines and dialogs
  • Implementing various improvements and bug fixes
  • See also “Additional Game Design” and “Technical Design / Scripting”

Red Bull Mind Gamers Challenge (2016)

  • Designing, implementing, and balancing multiple levels
  • Tracking player data and adjusting level difficulty
  • See also “Lead Game Design” and “Technical Design / Scripting”
Technical Design / Scripting

Billie Bust Up (TBA)

  • Implementing mechanics for level blockouts
  • Scripting dialogs
  • Scripting level flow and logic
  • Adding FMOD events
  • Fixing bugs
  • See also “Consulting” and “Level Design”

Heirs of Eternity (TBA)

  • Adjusting existing toolkit to fit the games’ needs
  • Implementing unit abilities
  • Implementing navigation
  • Implementing various mechanics
  • Adding various materials, shaders, and other visual effects
  • Providing support and developing tools for art and audio
  • Fixing bugs
  • See also “Consulting”

The Lion’s Song (2016)

  • Scripting dialogs
  • Scripting events
  • Scripting connections between episodes
  • Scripting Connection Gallery – a showcase of connections and effects across episodes
  • See also “Additional Game Design” and “Level Design”

Red Bull Mind Gamers Challenge (2016)

  • Scripting levels
  • Scripting sequences
  • See also “Lead Game Design” and “Level Design”